"use strict";
cc._RF.push(module, '87585pBUQdH77x5N1UvgzqF', 'Star');
// scripts/Star.js

"use strict";

// Learn cc.Class:
//  - https://docs.cocos.com/creator/manual/en/scripting/class.html
// Learn Attribute:
//  - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
cc.Class({
  "extends": cc.Component,
  properties: {
    // 这个属性引用了星星预制资源
    starPrefab: {
      "default": null,
      type: cc.Prefab
    },
    // 星星产生后消失时间的随机范围
    maxStarDuration: 0,
    minStarDuration: 0,
    // 地面节点，用于确定星星生成的高度
    ground: {
      "default": null,
      type: cc.Node
    },
    // player 节点，用于获取主角弹跳的高度，和控制主角行动开关
    player: {
      "default": null,
      type: cc.Node
    }
  },
  // LIFE-CYCLE CALLBACKS:
  // onLoad () {},
  start: function start() {} // update (dt) {},

});

cc._RF.pop();